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extra work caused by List.RemoveAt in ChannelBuffer
ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more
[AW] Inconsistent Inspector update
The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over t... Read more
[AW] InvalidOperationException error creating clip
Repro:Create CubeCreate clip in animation window... error InvalidOperationException: Operation is not valid due to the current state... Read more
Baking NavMesh with 3d Colliders produces no visible results
Baking NavMesh with 3d Colliders produces no visible results To reproduce:1. Open attached project2. Open 2DMesh.unity scene3. Selec... Read more
[NetworkManager] numPlayers counts local players twice
Steps to reproduce: 1. Download and import attached project. (repro-case_752720-Unet.zip)2. Open scene: Lobby3. Play the scene.4. Pr... Read more
LoadLevel does not work with unsaved scenes
Steps to reproduce:1) open attached project2) create new scene3) attach the 'NewBehaviorScript' to any of the GameObjects4) press pl... Read more
[entreprise support][ES][HLSLcc?] Bloom Effect does not work with GLES 3...
Bloom effect (and possibly some other image effects) does not work on some devices while using GLES 3.0 Read more
Unity Crash on SerializedObject::ValidateObjectReferences, when changing...
Steps to reproduce: 1. Download and import user attached project. (Unity.zip)2. Open scene: FacebookAppDemo_step_23. Select game obj... Read more
[Plugins] dll shouldn't be queried by IsAssemblyCompatible, missing IsIn...
Fixed in 5.3.0p1. Just have a project with managed plugin inside with name like "Something.UnityEngine.dll" Read more
[UWP] Standalone Input Module doesn't get joystick input until mouse is ...
Repro steps:1. Open project "controllers.zip" and build to Windows 10 Universal XAML on Windows 10 PC.2. Plug in Xbox controller.3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script