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0
votes
Fixed

“Negative ambient light” with HDR skybox artifacts in 5.3 is worse than ...

Graphics - General

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Dec 17, 2015

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Version/s: 5.3.0f4

Default ambient lighting in Unity introduces “negative light” effects when the skybox has a huge dynamic range. See the following sc... Read more

1
votes
Fixed

Normal maps within procedural materials are suffering from very poor com...

Substances

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open project "754556.zip"2. Open scene "ExampleScene"3. In Game view, notice noise present on the wing of the... Read more

1
votes
By Design

Animator gets stuck when interrupting a transition during animator.speed...

Animation

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Dec 13, 2015

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Version/s: 5.2.3p2

Steps to reproduce: 1. Open attached project and open 'Scene.unity' scene2. Open animator window, start the scene and select 'Cube' ... Read more

0
votes
Duplicate

Moving child from deleted prefab in hierarchy crashes Unity

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

How reproduce:1. Create a new project2. Create a game object with child in hierarchy3. Make a prefab of it by dragging to the Projec... Read more

0
votes
Postponed

GI Bake fails when not enough RAM

Progressive Lightmapper

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Dec 09, 2015

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Version/s: 5.2.2f1

Bake fails with not enough RAM. The attached project was successfully baked on Zbignev's 32 GBs machine. Also it succeeded on OSX wi... Read more

0
votes
Won't Fix

Activation Guides and License window may contain link to Documentation

License

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Dec 17, 2015

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Version/s: 5.4.0a6

1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more

0
votes
Not Reproducible

5.3 builds require a larger memory heap than 5.2 builds for WebGL

WebGL

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project with latest 5.22. Build and run for WebGL in development mode with profiler attached3. ... Read more

3
votes
By Design

[ES] Number of batching differs in Android and Editor

Android

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Nov 23, 2015

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Version/s: 5.2.3f1

Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more

3
votes
Fixed

GI becomes brighter when another scene is loaded

Global Illumination

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Dec 10, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps:1. Open Project user have provided2. Play "10_MagasinGenerale" scene3. Press L to Reload the... Read more

0
votes
Fixed

[UWP] x64 platform application throws exceptions in the output

Windows Store Apps

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Sep 24, 2015

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Version/s: 5.2.1f1

On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object.at EVP.V... Read more

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