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“Negative ambient light” with HDR skybox artifacts in 5.3 is worse than ...
Default ambient lighting in Unity introduces “negative light” effects when the skybox has a huge dynamic range. See the following sc... Read more
Normal maps within procedural materials are suffering from very poor com...
Steps to reproduce: 1. Open project "754556.zip"2. Open scene "ExampleScene"3. In Game view, notice noise present on the wing of the... Read more
Animator gets stuck when interrupting a transition during animator.speed...
Steps to reproduce: 1. Open attached project and open 'Scene.unity' scene2. Open animator window, start the scene and select 'Cube' ... Read more
Moving child from deleted prefab in hierarchy crashes Unity
How reproduce:1. Create a new project2. Create a game object with child in hierarchy3. Make a prefab of it by dragging to the Projec... Read more
GI Bake fails when not enough RAM
Bake fails with not enough RAM. The attached project was successfully baked on Zbignev's 32 GBs machine. Also it succeeded on OSX wi... Read more
Activation Guides and License window may contain link to Documentation
1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more
5.3 builds require a larger memory heap than 5.2 builds for WebGL
Steps to reproduce: 1. Open attached project with latest 5.22. Build and run for WebGL in development mode with profiler attached3. ... Read more
[ES] Number of batching differs in Android and Editor
Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more
GI becomes brighter when another scene is loaded
To reproduce the issue follow the steps:1. Open Project user have provided2. Play "10_MagasinGenerale" scene3. Press L to Reload the... Read more
[UWP] x64 platform application throws exceptions in the output
On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object.at EVP.V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks