Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.2.1f1
Issue ID
730289
Regression
No
[UWP] x64 platform application throws exceptions in the output
On UWP x64 platform project throws exceptions:
NullReferenceException: Object reference not set to an instance of an object.
at EVP.VehicleController.FixedUpdate()
at EVP.VehicleController.$Invoke11(Int64 instance, Int64* args)
at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)
(Filename: <Unknown> Line: 0)
NullReferenceException: Object reference not set to an instance of an object.
at EVP.VehicleTireEffects.UpdateTireMarks(WheelData wheelData, TireFxData fxData)
at EVP.VehicleTireEffects.Update()
at EVP.VehicleTireEffects.$Invoke7(Int64 instance, Int64* args)
at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)
(Filename: <Unknown> Line: 0)
Reproducible on 5.2, 5.3 versions.
Repro steps:
1. open project "case_730289-repro".
2. build to Universal 10 platform.
3. build and run generated solution on x86 platform. No errors in the output.
4. build on x64 platform. Errors are spammed in the output.
Workaround: use x86 platform.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Add comment