Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.0f4
Issue ID
754898
Regression
Yes
“Negative ambient light” with HDR skybox artifacts in 5.3 is worse than prior versions
Default ambient lighting in Unity introduces “negative light” effects when the skybox has a huge dynamic range. See the following screenshot. This scene has a very high-contrast red skybox and a single white directional light. This skybox introduces greenish shadow on the lower half of the sphere.
These artifacts get worse in 5.3. See the following screenshot taken in 5.3.0f4. The lower half of the sphere is lit with clearly wrong color.
This issue makes significant differences in rendered results when using HDRI cubemaps.
Note that this issue doesn’t reproduce when ColorSpace == Gamma.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment