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Standard shader deferred pass does not have a variant for just "UNITY_HD...
When trying to manually render objects via command buffers in an AfterGBuffer pass, it's not possible to do that properly when HDR i... Read more
Subequent Physics2D OverlapColldier calls result in performance degradation
To reproduce:1) Open attached project and scene2) Play it3) Press 'p' repeatedly Expected: The performance will stay consistent with... Read more
[Sprite packer] Specific set of sprites are packed non-optimaly
To reproduce:1. Open project2. Pack sprites Expected vs Actual: there should not be a lot of empty space in sprite atlas Reproduced:... Read more
Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Enable VR (Edit > Project Settings > XR Settings);4. Build &... Read more
[iOS] Player crashes at ActivateAwakeRecursivelyInternal() when loading ...
To reproduce:1. Open user's attached project2. Make sure that "bootstrap" scene is opened3. In the menu bar, click Build -> iOS P... Read more
[Android][IL2CPP][.NET 4.6] NotSupportedException raises when applicatio...
To reproduce: 1. Download and open attached "TestUnityIAP.zip" project.2. Build and run on any Android device.3. Check device logs v... Read more
HashSet.TrimExcess causes an increase in memory
Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce:1. Open attached project "TimeDeltaTime2.zip"2. Run on older Android OS (4.~)3. Lock screen while app is running4... Read more
Error pops up when second player connects to a hosted game and additiona...
How to reproduce:1. Open attached Unity project "PersistentNetworkObjectBug"2. Select File --> Build And Run3. Build and Run4. Pr... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps:1) Download user's attached project2) Build and run "test.unity" scene on an Android device3) Put the device on y... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved