Search Issue Tracker
[AW] Entering 1 in Edit Key Time options returns 0
Entering a numerical value of 1 for time in the Edit Key options, it returns a value of 0. Once in this state (and the key moved to ... Read more
Unity crashes at the Home screen when Lavasoft Web Companion is installed
Lavasoft Web Companion inteferes with the embedded browser library used to display various parts of the Unity Editor UI, causing a c... Read more
[Animation]Legacy Animation does not record Euler Angles rotation changes.
Reproduction steps(5.3-5.4):1) Open attached project and test scene.2) Select cube in the scene view, notice it uses legacy Animatio... Read more
[AudioClip] AudioClip.Create crash when stream is true
Repro steps:1) Open the project and the only scene in it2) Play it and click on the game view few times - it will instantiate few Au... Read more
[Shuriken]2D Particles With Collision Enabled Shake When Resting On Surface
Reproduction steps:1) Download users project, enter test scene.2) In hierarchy select ParticleSystem.3) Notice object has collision ... Read more
[Deferred] Using a water shader in a scene with two cameras causes visua...
Steps to reproduce: 1. Start a new project2. Import attached package WaterReproPackage.unitypackage3. Open scene Assets/WaterRepro2.... Read more
[Build] SetQualityLevel makes the second camera lose it's targetTexture
Repro steps:1) Open the project and the only scene in it2) Play in the Editor and press space3) Notice the quality level changes and... Read more
Unity crashes on "DestroyObjectHighLevel" when leaving playmode if gameo...
Reproduction steps:1. Open attached Unity project.2. Open and play "main" scene.3. Select "Grass(Clone)" game object in the hierarch... Read more
Properties of the SceneManagement.Scene object become null after calling...
Steps to reproduce: 1. Open attached project2. Open scene "scene01"3. Open script "SceneObjectTest.cs"4. Notice that it gets Scene o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject