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[Editor, A$] Unity crashes when closing it with detached Asset Store window
Steps to reproduce: 1. Start Unity Editor;2. Create new project and scene;3. Open Asset Store window (Window -> Asset Store);4. D... Read more
Text inside Mask on osx web player flickers, always
2) Create a panel inside a canvas3) put a mask on the panel4) put a text object inside the panel5) export to web player and open in ... Read more
Scene is not being unloaded in Awake using SceneManager.UnloadScene
Steps to reproduce: 1. Download and import attached project.2. Drag and drop "SceneA" and "SceneB" into a hierarchy view.3. Select "... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Cookie textures when usi...
Steps to reproduce: 1. Open attached project2. Switch to linear color space3. Select texture CookieSoft in Asstes4. Change texture T... Read more
[HingeJoint] Creating and connecting an object with hinge joint via scri...
Steps to reproduce: 1. Open attached project2. Open 'Main' scene3. Click the pause button and then play the scene, the game will be ... Read more
[Editor] Script deletion and re-creation throws incorrect warning in the...
Steps to repro:1. Launch the attached project2. Delete script attached from the assets panel3. Now add a new component to the main c... Read more
[Script] Script association is lost when another scene is loaded
Steps:1. create a new scene2. save the scene3. Create another empty scene and save4. To the main camera, add a new component script... Read more
Ability to create "virtual" (not existing) client
2. How we can reproduce it using the example you attached1 Open attached project(it is basic Networking project) and press Play2 Pre... Read more
After renaming asset, all assets disappear from the project window
To reproduce:1. Open attached project2. In the Project window select "ggg" script3. Press F2 to rename script4. Change script name5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open