Search Issue Tracker
[Linux] The input focus does not switch when pressing the "Tab" key
Reproduction steps: 1. Create and open a new project 2. Open “Scenes/SampleScene” Scene in the Project window 3. Select the “Main... Read more
The Mouse click Action Phase is set to "Canceled" when the Cursor is loc...
How to reproduce 1. Open the “WebGLPhaseBug.zip“ project 2. Go to “Build Settings…” in the “File” tools 3. Enable the “Developmen... Read more
Game view Toolbar buttons do not work when clicking them in Play Mode wi...
How to reproduce: 1. Create a new project 2. Enter the Play Mode 3. Maximize the Game View tab 4. Press the Game View top toolbar bu... Read more
[Linux] Crash on AddSubMenuToMenu when launching a Project with -debugAl...
Reproduction steps: 1. Open the “Terminal” application 2. Run {{sudo sysctl -w vm.max_map_count=5000000}} command 3. Launch a Pro... Read more
CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based po...
How to reproduce: 1. Open the user’s attached “CopyDepthPassBug.zip” project 2. Enter “SampleScene” Scene (Assets > Scenes) 3. En... Read more
Cannot select spawned object in ARDemoScene
*Synopsis* Using the ARDemoScene from XRIT, tap does not select a spawned object. Sometimes the object highlights but does n... Read more
Editor Modes: Don't allow the editor to name the window based on the tab...
* *Steps to reproduce:* ## Launch an MPPM player. (you can do this with an empty project with MPPM package) ### You can use [h... Read more
SpeedTree 9 - Preview is pink under very specific circumstances
* Sometimes, the Mesh preview and the asset icon becomes pink (c.f {*}MeshPreviewAndIconPink.png{*}). So good and bad news: this... Read more
[iOS] 'Automatically add capabilites' doesn't work
*Steps to reproduce:* # Open attached project (GameCenter-TestProject-master.zip) # Switch to iOS # Make sure 'Automatically a... Read more
Canceling an unsaved input actions window removes the "*" unsaved asset ...
Reproduction steps: 1. Open the attached project “SaveSymbol” 2. In the Project window double click the “Assets/New Controls.input... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP