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Crash on GetJointCurrentActorTransforms when selecting a GameObject with...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Stewart_... Read more
[Android][GLES] The 2DLight is disproportionately bright on some Android...
How to reproduce:1. Open the “Finalrepro.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: The ligh... Read more
Toolbar Preset names should be shorten in the contextual menu
How to reproduce:1. Create a new Unity project2. Right-click in the Unity toolbar -> Presets -> Save Preset3. Enter a long str... Read more
“Name shouldn’t be empty” tooltip doesn’t have light theme when deleting...
Steps to reproduce:1. Create new Unity project2. Make sure Editor theme is set to light3. Open Profiler window4. Profile in Edit or ... Read more
[XR][Vulkan] Graphical artifacts appear when Development build, FMOD plu...
Steps to reproduce:1. Open the attached user's project "fmod-rendergraph-bug-master.zip"2. Switch to Android and open "Assets/Scenes... Read more
"SendMessage" warning is thrown when selecting a prefab
How to reproduce:1. Open the “IN-112572_SendMessage_Warnning_Sample” project2. In the Projects folder select “SendMessage Warnning/S... Read more
Item is not placed at the edge when editing the Main Toolbar and draggin...
Steps to reproduce: Create a new Project Expand the menu for the Main Toolbar Select the Edit Mode option Drag the Play Mode Control... Read more
Side tabs of the Shader Graph "UGUI Shaders" sample do not visually upda...
How to reproduce:1. Create a new HDRP or URP project2. Install the Shader Graph “UGUI Shaders” sample (Package Manager > Shader G... Read more
"The type UnityEditor.CoreModule UnityEditor.FallbackSelectionItem is be...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enter Play Mode Observe the Console window Actual res... Read more
Changing Capture name has no character limit
Steps to reproduce:1. Create new Unity project2. Open Profiler window3. Profile in Editor mode4. Save current profiling information ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes