Search Issue Tracker
Fixed
Fixed in 6000.0.0b11
Votes
0
Found in
2023.3.0a17
Issue ID
UUM-65309
Regression
Yes
Editor Modes: Don't allow the editor to name the window based on the tab while static tabs are on
- Steps to reproduce:
## Launch an MPPM player. (you can do this with an empty project with MPPM package)
### You can use [https://github.cds.internal.unity3d.com/unity/multiplayer-workflows/tree/main/Projects/MultiplayerPlaymodeTests] if one isn't readily available
### TO Launch a Player use the Menu Window ->Multiplayer PlayMode
### Press the checkbox of Player. Wait for it to start. This can take a few minutes depending on the size of the project.
### The Player should start (see video).
## In the Player, right click on one of the tabs (Console, Game) or attempt to drag a tab.
## Attempt to change layouts.
Actual results:
The Editor changes from "Player X" to "Game" or "Console"
Expected results:
It should stay named "Player X"
Reproducible with versions:
2023.3 +
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
**
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment