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Fixed
Fixed in 6000.0.0b11
Votes
0
Found in
2023.3.0a17
Issue ID
UUM-65309
Regression
Yes
Editor Modes: Don't allow the editor to name the window based on the tab while static tabs are on
- Steps to reproduce:
## Launch an MPPM player. (you can do this with an empty project with MPPM package)
### You can use [https://github.cds.internal.unity3d.com/unity/multiplayer-workflows/tree/main/Projects/MultiplayerPlaymodeTests] if one isn't readily available
### TO Launch a Player use the Menu Window ->Multiplayer PlayMode
### Press the checkbox of Player. Wait for it to start. This can take a few minutes depending on the size of the project.
### The Player should start (see video).
## In the Player, right click on one of the tabs (Console, Game) or attempt to drag a tab.
## Attempt to change layouts.
Actual results:
The Editor changes from "Player X" to "Game" or "Console"
Expected results:
It should stay named "Player X"
Reproducible with versions:
2023.3 +
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
**
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