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0
votes
Fixed

[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...

Progressive Lightmapper

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Jul 07, 2021

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Version/s: 2019.2.0a7, 2019.4.28f1

Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more

0
votes
Fixed

Material referencing the whole Sprite turns black when Sprite Texture sl...

Shader System

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May 26, 2021

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Version/s: 2018.4, 2019.2.21f1, 2019.3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the Sprite Renderer3. In the ... Read more

0
votes
Fixed

Image asset is modified while importing on OnPreprocessTexture

Asset - Database

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Mar 16, 2021

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Version/s: 2019.2.0a6, 2019.4.22f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. In the Project window, delete button_A asset3. Right-click on the Images/bu... Read more

0
votes
Active

Editor crashes while building when Resources folder contains prefab with...

Package: Scriptable BuildPipeline

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Feb 08, 2021

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Version/s: 2018.4.6f1, 2019.2.0a5, 2019.4, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached project2. Build the project Expected result: build completes successfullyActual result: Unit... Read more

0
votes
Fixed

Missing referenced script warnings are thrown when resetting the Editor ...

IMGUI

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Feb 24, 2021

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Version/s: 2019.2.0a7, 2019.4, 2021.1.0a1, 2021.1.0b8, 2021.2

How to reproduce:1. Create a new Unity project2. Select any Editor layout type other than the default3. Click Play4. Change Editor l... Read more

0
votes
Duplicate

[WebGL] "Failed to asychronously prepare wasm: out of memory" error is t...

WebGL

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Dec 30, 2020

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Version/s: 2019.2.12f1, 2019.4

How to reproduce:1. Open the attached project's "case_1302613-Project.zip" Scene labeled "Main"2. Build Addressable Groups (in the A... Read more

0
votes
Fixed

InvalidOperationException is thrown when Toggle component is toggled in ...

uGUI

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Jan 18, 2021

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Version/s: 2019.2.0b4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Open user's project "ToggleEditorExceptionInPlaymode.zip"2. Open "SampleScene" Scene3. Enter Play Mode and cli... Read more

0
votes
Fixed

[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO

Progressive Lightmapper

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Nov 10, 2020

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Version/s: 2019.2.0a5, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached Project "Unitytest" and load Scene "Main"2. Enter Play Mode Reproducible with: 2019.2.0a5, 2... Read more

1
votes
Fixed

[macOS] IL2CPP build closes on launch when its Product Name contains cer...

MacOS

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Nov 30, 2020

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Version/s: 2019.2.0a4, 2019.4, 2020.1.15f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "case_1296208"2. Go to File > Build Settings, then Build And Run Expected result:... Read more

0
votes
Fixed

[IAP] logs are incorrectly formatted when "m_Logger.Log("purchase({0})",...

Package: Purchasing

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Nov 19, 2020

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Version/s: 2019.2.7f2, 2019.4, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the user's attached project2. Load the Scene "MainMenu"3. Click on the "Store" button4. Click on the "In-Ap... Read more