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[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more
Material referencing the whole Sprite turns black when Sprite Texture sl...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the Sprite Renderer3. In the ... Read more
Image asset is modified while importing on OnPreprocessTexture
Reproduction steps:1. Open the user's attached project2. In the Project window, delete button_A asset3. Right-click on the Images/bu... Read more
Editor crashes while building when Resources folder contains prefab with...
Reproduction steps:1. Open the attached project2. Build the project Expected result: build completes successfullyActual result: Unit... Read more
Missing referenced script warnings are thrown when resetting the Editor ...
How to reproduce:1. Create a new Unity project2. Select any Editor layout type other than the default3. Click Play4. Change Editor l... Read more
[WebGL] "Failed to asychronously prepare wasm: out of memory" error is t...
How to reproduce:1. Open the attached project's "case_1302613-Project.zip" Scene labeled "Main"2. Build Addressable Groups (in the A... Read more
InvalidOperationException is thrown when Toggle component is toggled in ...
Reproduction steps:1. Open user's project "ToggleEditorExceptionInPlaymode.zip"2. Open "SampleScene" Scene3. Enter Play Mode and cli... Read more
[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO
Reproduction steps:1. Open the attached Project "Unitytest" and load Scene "Main"2. Enter Play Mode Reproducible with: 2019.2.0a5, 2... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps:1. Open the attached project "case_1296208"2. Go to File > Build Settings, then Build And Run Expected result:... Read more
[IAP] logs are incorrectly formatted when "m_Logger.Log("purchase({0})",...
How to reproduce:1. Open the user's attached project2. Load the Scene "MainMenu"3. Click on the "Store" button4. Click on the "In-Ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used