Search Issue Tracker

0
votes
Fixed

[Color Space] Changing color space to Linear renders white artifacts on ...

Graphics - General

-

Apr 22, 2019

-

Version/s: 2019.1.0a10, 2019.2.0a13

Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce:1) Create... Read more

3
votes
Won't Fix

[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...

XR SDK

-

Apr 04, 2019

-

Version/s: 2019.1.0a11, 2019.1.0b10, 2019.2.0a1

How to reproduce:1. Open the user's project2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way th... Read more

0
votes
Won't Fix

GameObject Gizmo axis are glitchy when SceneView AlignViewToObject is ca...

Scene/Game View

-

Nov 24, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

To reproduce:1. Open attached project ("case_1200632.zip")2. From Hierarchy window select "Cube" GameObject3. In the Inspector windo... Read more

0
votes
Fixed

[Profiler] Entering Play mode resets the Profiler preferences to CPU Usa...

Profiling

-

Aug 09, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a8, 2019.3.0a11

To reproduce:1. Open any project, open Profiler window2. In CPU usage tab, change preview type to something that's not Timeline3. Se... Read more

0
votes
Fixed

[GPU PLM] Indirect lighting does not work with cutout materials

Progressive Lightmapper

-

Aug 26, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1

How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more

0
votes
Fixed

Sprites are Rendered bigger or smaller compared to what they should be w...

2D

-

May 29, 2019

-

Version/s: 2019.1.0a1, 2019.1.4f1, 2019.2.0a1

Steps to reproduce:1. Open Users attached project "InvProFromStore.zip"2. Navigate to Assets -> Devdog -> InventoryPro -> D... Read more

0
votes
Fixed

[HoloLens] WorldAnchorStore throws an ArgumentNullException when calling...

XR SDK

-

Jun 26, 2019

-

Version/s: 2018.3.0b1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Open VS solution and build to HoloLens4... Read more

0
votes
Fixed

TransformAccessArray.Dispose() crashes player

Package

-

Apr 23, 2019

-

Version/s: 2019.2.0a12

Steps to reproduce:1. Open new project2. Add attached "TestScript.cs" to a GameObject(The script calls TransformAccessArray.Dispose(... Read more

0
votes
Won't Fix

Unity materials turn dark with large "Normal Strength" even when the nor...

Shadows/Lights

-

Apr 17, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene"2. Select "New Material" from... Read more

0
votes
Won't Fix

Crash on physx::shdfnd::internal::HashBase when a big amount of GameObje...

Physics

-

Nov 25, 2019

-

Version/s: 2018.4.0f1, 2018.4.13f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce:1. Open the attached project ("1200966.zip")2. Open "SinglePlayer" scene3. Enter Play mode4. Wait for a few secon... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.