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[Color Space] Changing color space to Linear renders white artifacts on ...
Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce:1) Create... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce:1. Open the user's project2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way th... Read more
GameObject Gizmo axis are glitchy when SceneView AlignViewToObject is ca...
To reproduce:1. Open attached project ("case_1200632.zip")2. From Hierarchy window select "Cube" GameObject3. In the Inspector windo... Read more
[Profiler] Entering Play mode resets the Profiler preferences to CPU Usa...
To reproduce:1. Open any project, open Profiler window2. In CPU usage tab, change preview type to something that's not Timeline3. Se... Read more
[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more
Sprites are Rendered bigger or smaller compared to what they should be w...
Steps to reproduce:1. Open Users attached project "InvProFromStore.zip"2. Navigate to Assets -> Devdog -> InventoryPro -> D... Read more
[HoloLens] WorldAnchorStore throws an ArgumentNullException when calling...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project3. Open VS solution and build to HoloLens4... Read more
TransformAccessArray.Dispose() crashes player
Steps to reproduce:1. Open new project2. Add attached "TestScript.cs" to a GameObject(The script calls TransformAccessArray.Dispose(... Read more
Unity materials turn dark with large "Normal Strength" even when the nor...
How to reproduce:1. Open the attached project "case_1146987-NormalStrength.zip" and scene "SampleScene"2. Select "New Material" from... Read more
Crash on physx::shdfnd::internal::HashBase when a big amount of GameObje...
Steps to reproduce:1. Open the attached project ("1200966.zip")2. Open "SinglePlayer" scene3. Enter Play mode4. Wait for a few secon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code