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Shader keyword is not disabled when calling ShaderKeywordSet.Disable
Reproduction steps:1. Open the attached project "disable keyword 1417644.zip"2. Open "SampleScene" from the Project window3. Build a... Read more
[Search] Fail to load the search index concurrently
Steps (hard to repro) 1- Open a large project2- Make some searches3- Close the project4- While the project is closed, delete many fi... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce:1. Open and run the attached project (PhysicsTest.zip)2. Observe the Console and wait until the Editor pauses becau... Read more
SpeedTreeImporter fails to assign a proper colour to Billboard vertices ...
How to reproduce:1. Open the user's attached "SpeedTreeBillboardColor" project2. Enter the Play Mode in the "SampleScene" Scene3. Se... Read more
Crash in SerializedProperty Enum in when class name repeated in differen...
Reported internally Repro steps:Load attached projectAdd SerializeReferenceEnumCrash MonoBehaviour to a GameObject Result:Crash The ... Read more
[HDRP] Editor crashes on RaiseException when building project using Buil...
Reproduction steps:1. Open the attached project "Crash_test.zip" from Google Drive2. Go To File > Build Settings3. Press Build an... Read more
"type `System.Web.HttpUtility` doesn't exist in target framework " error...
How to reproduce:1. Open the attached project "HttpUtilityRepro.zip"2. Open File>Build Settings...3. Switch Platform to UWP4. Bui... Read more
“Retrieving array element” and “NullReferenceException” errors appear wh...
How to reproduce:1. Open the user’s attached project2. In the Hierarchy window select “NetworkManager” GameObject3. Resize the Inspe... Read more
"Importer(DefaultImporter) generated inconsistent result for asset" warn...
Reproduction steps:1. Open the user's attached project "iet.zip"2. Right-click the "Scenes" folder in the Project window and click "... Read more
Blend Tree breaks after undoing nested Blend Tree creation
Reproduction steps:1. Open the user's attached project2. Open Assets > "Cube" Animator Controller3. Create a Blend Tree4. Double-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script