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Alembic binary libraries are copied into unsupported device builds.
https://github.com/Unity-Technologies/AlembicForUnity/issues/375 Read more
[UIElements] MinMaxField values in the inspector are not updated when us...
How to reproduce:1. Open the attached project ("case_1169908-Test.zip")2. Open BugReport > MinMaxField tab3. Double click on the ... Read more
Crash on GetSceneGUID when building a scene
Reproduction steps:1. Open the attached project ("IN-105103_Test")2. Open scene "Scenes/MainGame"3. Build & Run the project Expe... Read more
Animator node- Inconsistent transition representation for multiple trans...
Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents ... Read more
AudioRandomContainer playback doesn't loop with Time > 0
When having an audio source component playing an audio random container with time set to 1 and looping, it only plays one clip and t... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more
"Slice on Import" checkbox resets to previous state when closing and ope...
How to reproduce:1. Open the “SpriteSliceBug.zip“ project2. Select “Assets/Sprites/BUTTONS_SHEET_1.png“ in the Project window and pr... Read more
ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor3. Try selecting any option in ETC Textur... Read more
SystemInfo.SupportsRenderTextureFormat does not report correct with ARGB...
Steps to reproduce:1. Open the attached project2. Open the main scene3. Play the scene4. Observe there is no output in the Console W... Read more
Errors are thrown when using the @import directive in USS files
Reproduction steps:1. Open the attached “BugRepro” project2. Observe the Console window Expected result: No errors are thrownActual ... Read more
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