Search Issue Tracker

Fixed

Fixed in 6000.2.2f1, 6000.3.0a6

Votes

0

Found in

6000.1.11f1

6000.2.0b9

6000.3.0a1

Issue ID

UUM-110749

Regression

No

"Slice on Import" checkbox resets to previous state when closing and opening the "Slice" menu

-

How to reproduce:
1. Open the “SpriteSliceBug.zip“ project
2. Select “Assets/Sprites/BUTTONS_SHEET_1.png“ in the Project window and press “Open Sprite Editor” in the Inspector
3. In the Sprite Editor, open the “Slice“ menu, and then click the button “Slice“
4. Close and open the “Slice“ menu again
5. Enable the “Slice on Import“ checkbox
6. Click off the menu, and then open it again
7. Observe the menu

Expected result: “Slice on Import“ is enabled
Actual result: “Slice on Import“ is disabled

Reproducible in: 6000.1.0a9, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Could not test in: 2022.3.64f1, 6000.0.52f1, 6000.1.0a1 (No “Slice on Import“ checkbox)

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- This issue persists even after closing the Sprite Editor window
- Even when the checkbox is disabled, the functionality is enabled and will re-slice the sprites anytime “Apply“ is pressed or the texture is reimported

  1. Resolution Note (fix version 6000.3.0a6):

    Fix for this issue is available on Unity 6000.3.0a6 and above

  2. Resolution Note (fix version 6000.2.2f1):

    Fix for this issue is available on Unity 6000.2.2f1 and above

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.