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0
votes
Fixed

[Textures] Unity crashes inside FreeImage when importing or duplicating ...

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Dec 27, 2015

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Version/s: 5.3.1f1

To reproduce the issue follow the steps:1. Open "xD" the project2. Try duplicating some of the textures that are in the assets folde... Read more

0
votes
In Progress

Memory Profiler doesn't find references to NativeArrays smaller than 16B...

Package: Memory Profiler

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Jul 21, 2025

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Version/s: 0.5.0-preview.1, 0.5.1-preview.1, 0.6.0-preview.1, 0.7.0-preview.1, 0.7.0-preview.2, 0.7.1-preview.1, 0.7.1-preview.2, 1.0.0-pre.1, 1.0.0-pre.2, 1.0.0-pre.3, 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.1.0-exp.1, 1.1.0-pre.1, 1.1.0-exp.2, 1.1.0-pre.2, 1.1.0-pre.3, 1.1.0, 1.1.1, 1.1.2, 1.1.3, 1.1.4

Steps to reproduce: Open attatched snapshot in the Memory Profiler window (in the package com.unity.memoryprofiler), and navigate to... Read more

2
votes
Fixed

An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...

Package: DOTS Hybrid Renderer

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Jan 24, 2020

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Version/s: 2019.3, 2020.1.0a20

How to reproduce:1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"2. In Project window, select "Classi... Read more

0
votes
By Design

[Android] AndroidManifest.xml merge does not reflect android:hardwareAcc...

Android

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Jun 01, 2018

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Version/s: 2017.4.1f1, 2018.1.1f1

Steps to reproduce:1. Open user attached project2. Notice that user's AndroidManifest file has hardwareAccelerated set to true3. Bui... Read more

0
votes
By Design

Tile Palette editor doesn't check for duplicate names when bulk importing

2D

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Jun 22, 2017

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Version/s: 2017.2.0b1

This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more

0
votes
Not Reproducible

[WIN] Standard Shader takes up more memory in standalone build than in t...

Shaders

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Aug 03, 2015

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Version/s: 5.1.2p1

How to reproduce: 1. Open attached project2. Open scene CS.unity3. Build to Standalone and run4. Attach profiler5. Go to Profiler -&... Read more

0
votes
Won't Fix

[macOS] "build is damaged and cannot be opened" error when downloading U...

MacOS

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Mar 22, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1.0a2, 2021.2

Reproduction steps:1. Create a new project2. Build for Mac3. Upload build online to Google Drive4. Download the build (Google Drive ... Read more

0
votes
Not Reproducible

Cannot select objects when Camera.Render() function is working

Scene/Game View

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Mar 02, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open the attached project 7763252. Open scene "scene"3. Try to select any object by clicking on them in the Sc... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

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Dec 29, 2015

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Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more

0
votes
Active

Surface Inputs are not rendering when using the custom BaseShaderGUI

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Jul 16, 2025

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Version/s: 2022.3.62f1, 6000.0.54f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Shaders/ShadowReceiv... Read more

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