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FadeOut shader bug
[https://forum.unity.com/threads/cinemachine-zoom-and-drag-zoom-transparency.1280192/#post-8126003] FadeOut shader has a bug. Read more
ListView container is not resized when folding all elements after adding...
Reproduction steps:1. Open the attached 'Sandbox_2021' project2. Observe the 'Packages/Multiplayer Tools/NetStatsMonitor/Assets/Conf... Read more
Freelook jitter after enable
Freelook's Z value changes for one frame as it activates. [https://forum.unity.com/threads/free-look-camera-gimbal-lock-issue.1280882/] Read more
Sprite Atlas shows only first page in Preview within Inspector
Reproduction steps:1. Open the "spriteAtlasV2" project2. Click "Test" asset in the Asset folder3. In preview within Inspector select... Read more
[iOS] PVRTC RGBA 2bpp discards lowests 4 mips
How to reproduce:1. Open project "PVRTCBrokenDemo2.zip"2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choose... Read more
Editor crashes when using Python Scripting
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to Assets/Scripts/Python and open Example.py3... Read more
[iOS] Additional "Depth only" HUD Camera flickers with Google Cardboard ...
How to reproduce:1. Open project "FlickerTest.zip"2. Build for iOS and deploy it to a device3. Press the "Skip" button and observe t... Read more
Clutter caused by vcams in git
It could be that this is a user error, because version control on the scene might not be recommended. https://forum.unity.com/thread... Read more
Loading large scenes takes too much time
How to reproduce:1. Open the attached "SceneLoad" project2. Observe the amount of time it takes to load the scene Expected result: L... Read more
SerializeReference Values are duplicated in all Elements when changing t...
How to reproduce:1. Open the attached project "SerializeReference"2. Open the "Sample Scene"3. Select "Repro" GameObject in the Hier... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open