Search Issue Tracker
Fixed
Fixed in 2022.2.0b12, 2023.1.0a14
Unknown (hidden) 2020.1.X, 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.1.0a11
2020.3.25f1
2021.2.5f1
2022.1.17f1
2023.1.0a1
Issue ID
UUM-4087
Regression
Yes
[FrameDebugger] Depth buffer is shown when DrawOpaqueObjects pass is selected and an Overlay Camera is enabled in URP
How to reproduce:
1. Open the user-submitted project
2. Open the scene "BugReport" (Assets/Scenes/BugReport.unity)
3. Open the Frame Debugger window and click "Enable" (Window > Analysis > Frame Debugger)
4. In the Frame Debugger hierarchy, navigate to UniversalRenderPipeline.renderSingleCamera: Main Camera > ScriptableRenderer.Execute: ForwardRenderer > DrawOpaqueObjects > RenderLoop.DrawSRPBatcher > SRP Batch
5. Inspect the Scene view
Expected result: Rendered mesh is seen
Actual result: Depth buffer is seen
Reproducible with: 7.2.0 (2020.1.0a11), 10.8.0 (2020.3.25f1), 12.1.2 (2021.2.7f1), 13.1.3 (2022.1.0b2)
Not reproducible with: 7.7.1 (2019.4.34f1), 7.1.8 (2020.1.0a11)
Notes:
1. Reproducible on Windows
2. When following the reproduction steps on Mac, a grey screen is seen in the Scene view with the following warning in the Console:
Metal: Shader\[Hidden/FrameDebuggerRenderTargetDisplay]: Incompatible texture type \[MTLTextureType2DMultisample] of texture \[_CameraDepthAttachment MSAA] bound at index 0, expected \[MTLTextureType2D]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tooltip messages should be presented in human language not in code strings
- [Linux] Editor doesn’t auto reload when an Asset is imported or a Script is changed
- MouseDownEvent is triggered when changing from Scene view to Game view
- "GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
- Shader is invisible in the Build when using BiRP on Meta Quest 2
Add comment