Search Issue Tracker
Fixed in 2020.3.47f1
Fixed in 2022.2.8f1
Votes
0
Found in
2020.1.0a11
2020.3.34f1
2021.3.2f1
2022.1.0f1
2022.2.0a12
Issue ID
UUM-4076
Regression
Yes
[Mac] ShortcutManager ignores Shift modifier
1. Create a new project
2. Open the ShortcutManager
3. Try binding Shift+P key combination on any shortcut
Expected result: Key combinations are set with modifier keys
Actual result: Keys are assigned without modifiers or are not able to finish binding at all
Reproducible with: 2020.1.0a11, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Not reproducible with: 2019.4.38f1, 2020.1.0a9
Notes:
-shortcuts made with the Shift modifier in earlier versions are still working in later versions, but new shortcuts cannot be made
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note (fix version 2020.3.47f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-4083
Resolution Note (fix version 2022.2.8f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-4083