Search Issue Tracker
Fixed
Votes
0
Found in
2020.1.0a11
2020.3.34f1
2021.3.2f1
2022.1.0f1
2022.2.0a12
Issue ID
UUM-4076
Regression
Yes
[Mac] ShortcutManager ignores Shift modifier
1. Create a new project
2. Open the ShortcutManager
3. Try binding Shift+P key combination on any shortcut
Expected result: Key combinations are set with modifier keys
Actual result: Keys are assigned without modifiers or are not able to finish binding at all
Reproducible with: 2020.1.0a11, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Not reproducible with: 2019.4.38f1, 2020.1.0a9
Notes:
-shortcuts made with the Shift modifier in earlier versions are still working in later versions, but new shortcuts cannot be made
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-4083