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“Frame Debugger On” text color not maintained across different Editor Th...
Steps to reproduce:1. Create new Unity project2. Open Frame Debugger window3. Enable Frame Debugger4. Below Game view tab observe “F... Read more
GBuffer5 appears empty/black when blit to screen in Deferred Rendering Path
Reproduction steps:1. Open the attached “IN-114624.zip” project2. Open the “RenderingLayerMaskBug” scene3. From the Project window, ... Read more
Rendering artefacts appear in the Game view window when maximizing/minim...
Steps to reproduce:1. Open the attached "TestingProject.zip" from provided Google Drive link2. Make sure that Frame Debugger is enab... Read more
[Android] Black Screen instead of the camera stream when AR Camera is used
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Scene“3. Build and Run for Android4. Accept the Camera permissio... Read more
Clicking “Selected Sample Track” throws errors and no window opens
Steps to reproduce: Create a new Unity project Go to Window → Analysis → Profiler Switch to Edit Mode profiling and record for a few... Read more
Wrong asset is loaded when using Addressables with Pack Separately bundl...
How to reproduce:1. Open the “IN-112483_AddressablePackSeparate“ project2. Open the “Sc_Menu“ Scene3. Go to Window > Asset Manage... Read more
Undocking Search window after selecting Builtins/Reports throws NullRefe...
Steps to reproduce: Open a Unity project Window → Search → New Window Immediately dock the Search window Ensure Toggle Search Query ... Read more
Installing Memory Profiler package throws “Missing Signature” warning po...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Select “Unity Registry”4. In registry find “Memory Pr... Read more
[PublicAPI] SaveGraphIfDirty saves even if the graph is not dirty.
it calls GraphObject.Save that do not check the dirty state in case of a foreign asset. Read more
Local variable uses Global variable when both have the same name in Loca...
Reproudction steps:1. Open the attached “IN-114583.zip” project2. Open the “BUG-1682014” scene3. Enter Play mode4. Observe the secon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open