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Bounce intensity causes differences with Mesh Renderers in real-time and...
Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more
[Win][Regression][5.5] Shadowy artifact appears on Terrain upon SpeedTre...
Steps to repro: 1. Open Unity 5.5.0 on Windows; 2. Extract attached package and open 'test' scene; 3. In the Hierarchy double click... Read more
Killing application during permission request message results in crash w...
Reproduction steps: 1) Create a new project 2) Set write permission to External (SDcard) 3) Build and run application on an Android ... Read more
Can't change Particle System properties through scripts
Reproduction steps: 1. Open "MinimalRepro" project 2. Open "MapEditor" scene 3. Enter Play Mode 4. Select "Precipitation Particle S... Read more
[Oculus] Smaller View port rect does not render correcly when using Ocul...
1) Download the attached project 2) Set up CV1 3) Ensure Oculus is the preffered SDK 4) Ensure Single-Pass Stereo is disabled (Singl... Read more
[WindowsBootstrapper] VSTU gets selected because remembered in the regis...
Steps to reproduce: 0. Preconditions: Installed VS2015, not installed VSTU. 1. Run DA and navigate to Components stage. (Note: V... Read more
[Adreno 405] Shader function 'clip()' not working on specific devices
Steps to reproduce: 1. Open user attached project 2. Deploy to device Reproduced on: 5.5.4p5, 2017.3.1f1, 2018.1.0b6, 2018.2.0a1 D... Read more
Material icons lost lightning after Reimport all
After "Reimport All" materials, prefabs models lost lightning in icons. If project was reopened or "Reimport" option is used, light... Read more
Unity Player loop called recursively when the file browser looses focus ...
Steps to reproduce: 1. Download and open the latest attached project "UnityStandaloneFileBrowser-master.zip" 2. Build a development ... Read more
[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...
Steps to reproduce: 1) Open the attached project (Maya *might* be needed to import all the models). 2) Build for iOS. 3) Deploy on a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled