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14
votes
Fixed

[Android player] Unity.Entiyies 0.8.0-preview.8 LiveLinkRuntimeSystemGro...

Package: Entity Component System (ECS)

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Mar 13, 2020

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Version/s: Preview.8 - 0.8.0

To reproduce: 1. Open a new project 2. Import Entities package 3. Switch platform to Android Expected: Everything compiles with no ... Read more

44
votes
Won't Fix

"Non-invocable member cannot be used like a method" 2D Animation package...

Package: Entity Component System (ECS)

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Nov 14, 2022

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Version/s: 1.0.0

Reproduction steps: 1. Open the “2DAnimationBug“ project 2. Observe the Console Expected result: no errors Actual result: “Library/... Read more

15
votes
Won't Fix

[Android][ECS][IL2CPP] Player crashes when only ARMv7 is enabled

Package: Entity Component System (ECS)

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Jul 03, 2023

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Version/s: 1.2.6 - Mathematics

Steps to reproduce: 1. Open the attached “ECSTest” project 2. Build And Run the project on the device Expected result: The app ... Read more

11
votes
Fixed

ECS RenderMeshSystemV2 has substantial amount of memory leak

Package: Entity Component System (ECS)

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May 05, 2019

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Version/s: 0.0.12-preview.31

How to reproduce: 1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with la... Read more

14
votes
Fixed

Trying to serialize/deserialize an Entities World a second time fails if...

Package: Entity Component System (ECS)

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Jul 30, 2020

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Version/s: 0.13.0-preview.24

How to reproduce: 1. Open attached project "Unity Bugs.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, click on th... Read more

0
votes
Active

"SGICE002" error is thrown when job is scheduled with ISystem interface

Package: Entity Component System (ECS)

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Jul 15, 2024

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Version/s: 1.3.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the “NFE Test” project 2. Observe the Console Expected result: No “SGICE002: This error indicates a b... Read more

0
votes
Active

Clicking on Entities Hierachy results in duplicate entities in Play mode...

Package: Entity Component System (ECS)

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Jul 11, 2024

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Version/s: 1.3.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the provided “Default-ECS.zip” Project 2. Open “OutdoorsScene” 3. Enter Play mode 4. In Play mode, pic... Read more

0
votes
Active

The IBaker method "IsActiveAndEnabled(Component)" is returning false on ...

Package: Entity Component System (ECS)

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Jul 11, 2024

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Version/s: 1.3.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the “ReproActiveAndEnabled“ 2. Open the “SampleScene“ 3. Observe the Console window Expected result:... Read more

0
votes
Active

Editor is stuck at Reloading Domain when script is edited

Package: Entity Component System (ECS)

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Jul 02, 2024

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Version/s: 1.2.3 - Entities

How to reproduce: 1. Open the attached project "Audio Hang Bug.zip" 2. Open Assets/Modifiable.cs 3. Change 1 to 2 at line 5 4. F... Read more

0
votes
Active

"Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp....

Package: Entity Component System (ECS)

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Jun 26, 2024

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Version/s: 1.3.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the “Repro_stripped“ project in the Unity’s Safe Mode 2. Observe the Console window Expected result: ... Read more

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