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Under Consideration for 6000.4.X
Votes
1
Found in
6000.4.0a1
Issue ID
UUM-124968
Regression
No
Crash on mono_traverse_object_internal when building with a large amount of EntitySceneReferences or SubScenes
How to reproduce:
1. Open the attached “IN-94731_SceneBuildTesting“ project
2. Open the Build Profiles window (File > Build Profiles)
3. Switch to the “Subscenes 512x512 x 256“ Profile
4. Build the project
Expected result: The “Subscenes 512x512 x 256“ and “Scenes 512x512 x 256“ Build Profiles take approximately the same amount of time to build
Actual result: Unity crashes or takes a very long time to build (1+ hours)
Reproducible with: 1.3.10 (6000.0.45f1), 1.4.0-pre.2 (6000.0.45f1, 6000.1.0b13, 6000.2.0a8)
Could not test with: 2022.3.60f1 (Errors in the Console)
Reproducible on: macOS 15.3.2 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFB0AA4C5B2 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:388] mono_traverse_object_internal
0x00007FFB0AA4D0E0 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:539] mono_traverse_array
0x00007FFB0AA4CE46 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:486] mono_traverse_objects
0x00007FFB0AA4D6CE (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:688] mono_unity_liveness_calculation_from_statics
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