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[Addressables] InvalidKeyException is thrown when using LoadAssetsAsync<...
How to reproduce:1. Open the attached project ("case_1202034-Repro.zip")2. Open the repro scene ("SampleScene")3. Build Player Conte... Read more
Addressable Groups are sorted by GUID regardless of set custom order whe...
Reproduction steps:1. Open the attached “AddressableGroups.zip” project2. Open the “Addressable Groups” window (Window > Asset Ma... Read more
[Addressables] The search bar is not clearly visible, and “Missing built...
How to reproduce:1. Open the user’s attached “Addressables_Groups_Menu_Broken.zip” project2. Go to Window > Assets Management >... Read more
Addressables - Obsolete code used in AssetBundleProvider.cs
The file AssetBundleProvider.cs, provided as part of the Addressables package, uses obsolete code: Library\PackageCache\com.unity.ad... Read more
[Addressables] A scripted object has a different serialization layout wh...
How to reproduce:1. Open the repro project ("Case-1122461.zip")2. Open the Addressable tab3. Select AAS Profile to local4. Build pla... Read more
[Addressables] Exception: Invalid path in RawDataProvider on first launc...
How to reproduce:1. Create a new Unity project2. Add the Addressables package3. Create a prefab and mark it as 'Addressable'5. In th... Read more
[Addressables] "Exception: RawDataProvider unable to load from url" when...
Steps to reproduce:1. Open user attached project2. Play the "SampleScene" and observe a grid of playing cards loaded3. Build & R... Read more
[Addressables] Using Addressable assets results in higher "ShaderLab" me...
Reproduction steps: 1. Open "ShaderAndAddressable.zip" project2. "Build And Run" -> "Without Addressable Assets"3. Take a Detaile... Read more
[Addressables] NotSupportedException is thrown when Default Local Group ...
How to reproduce:1. Open the attached "TestFor1077646.zip" project2. Open Window -> Asset Management -> Addressable Assets3. R... Read more
Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...
How to reproduce:1. Open the attached "AddressablesTest.zip" project2. Open Window > Asset Management > Addressable Assets win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected