Search Issue Tracker
Fixed
Fixed in 1.23.1, 2.3.16
Votes
26
Found in [Package]
1.22.2
2.1.0
Issue ID
ADDR-3710
Regression
Yes
Addressable Groups are sorted by GUID regardless of set custom order when entering Play mode
Reproduction steps:
1. Open the attached “AddressableGroups.zip” project
2. Open the “Addressable Groups” window (Window > Asset Management > Addressables > Groups)
3. In the “Addressable Groups” window, sort the groups in a random order
4. Enter Play mode
5. Observe the “Addressable Groups” window
Expected result: The Groups stay in the same custom order or are ordered alphabetically
Actual result: The Groups are sorted by their GUID
Reproducible with: 2.1.0 (6000.0.9f1)
Not reproducible with: 1.21.21 (2021.3.40f1, 2022.3.36f1), 2.0.8 (2023.2.20f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (8)
-
aarond51
Feb 10, 2025 21:22
hello, we are still encountering this issue on 1.23.1 with unity 2022.3.50f1. the sort order of the addressable groups are still incorrect regardless of the sort setting in the Groups window, though the entries seem to be properly sorted. this fix does not appear to be in the changelog for this version either. this issue has been causing us a lot of headache in maintaining all of the assets for our live game
-
Developer1999-1
Feb 08, 2025 17:04
I am not sure why the comment says the issue has been fixed in 2.3.16. I have upgraded my project from 2.2.2 to 2.3.16, and the issue still persists.
-
timtunity3d
Feb 05, 2025 14:38
This should be resolved in 2.3.16 and 1.23.1. You can install in Package Manager by using "Install by name" with the package version.
-
stonstad
Nov 25, 2024 04:30
Associated conversation: https://discussions.unity.com/t/addressables-sorting-data/1502176/17
-
lleo52
Nov 20, 2024 04:22
We need a quick fix.
It's hard because there are a lot of addressables groups.
I would appreciate it if you could raise the priority and revise it. -
Ghetaldus
Nov 01, 2024 14:31
Agree, this is so annoying bug!
Reproduced in Unity 2022.3.51f1, addressables 1.22.3
-
gsylvain
Sep 23, 2024 19:39
I agree with @MikePage_Artrix, managing hundreds, even thousands of groups is a nightmare with this new bug.
-
MikePage_Artrix
Aug 29, 2024 21:47
This may be by design but it isn't a good design - you can't actually sort the groups by name in the addressable group inspect window even when editing groups.
It doesn't matter if this order does not persist outside the addressable groups window, but not being able to sort by group name even when editing is a nightmare when you have a few thousand groups to work with.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
- The search icon in the "Searches" sections is blurry and inconsistent
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
Resolution Note:
The Addressable Groups window lets users "sort" for purposes of editing groups, but it is designed to always persist the groups sorted by GUID.