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DrawMeshInstancedIndirect draws nothing when passed camera
Reproduction steps: 1. Open project attached(DrawMeshInstancedIndirectBug.zip). 2. Open scene "instancetest". 3. Press play 4. Selec... Read more
App rotates 360 degrees when opening landscape project while holding dev...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on "to Landscape" button 4. Click on menu... Read more
Echo delay parameter in Play mode differs from chosen value in Inspector
To reproduce: 1. Open user's project 2. Open Audio mixer, select master from Groups 3. In Inspector window, change the delay to ~100... Read more
Link to Upgrade license goes to the old store
Repro: 1. Launch Editor 2. Navigate to Manage License dialog 3. Go to My Account > Upgrade license 4. Observe user is moved to https... Read more
Inconsistent Echo Delay in AudioMixer when Delay set to 3000ms or more
To reproduce: 1. Open user's project 2. Open Audio mixer, select master from Groups 3. In Inspector window, change the delay to ~300... Read more
[Regression][Windows] Crash in GetManagerFromContext after dragging tree...
Steps to repro: 1. Open attached project and 't1' scene on Windows; 2. In the Project folder go to 'Free_SpeedTrees' folder; 3. Dra... Read more
Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget i...
Steps to reproduce: 1. Open "UnityBug.zip" 2. Load "BugScene" scene 3. Enter playmode -Crash Note: Issue is located in Cam2DLitSour... Read more
Incorrect definition of _ShadowCoord in AutoLight.cginc
In AutoLight.cginc, _ShadowCoord is defined in some cases where it is not needed. This results in a useless interpolator. It can als... Read more
Vector4 Animation values don't match up with related values in New Material
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Hierarchy, select Plane. 4. In Animation, expand Square ... Read more
Removing a rigidbody and then undoing the action snaps back the gameobje...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Remove the RigidBody off the cube 4. Ctrl-z to un... Read more
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