Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f1
Issue ID
924734
Regression
No
App rotates 360 degrees when opening landscape project while holding device (HTC One) vertically
How to reproduce:
1. Open the attached project
2. Build and run on Android device
3. Click on "to Landscape" button
4. Click on menu so project closes
5. Click on recent and select Unity project while holding device in portrait
Result: Notice that after few seconds app rotates 360 degrees
Note: same happens and in portrait mode when holding device as horizontally
DUT(reproducible):
12, HTC One X [PJ4610000], OS 4.2.2, GeForce, NVidia Tegra
DUT(not reproducible):
69, Meizu MX4, OS 5.0.1, PowerVR, MediaTek
5001, ASUS ZenPad C 7.0 [P01Z], OS 5.0.2, ARM, Intel SoFIA
53, Samsung Galaxy Core Prime VE [SM-G361F], OS 5.1.1, Vivante, Marvell
137, Samsung Galaxy S8 [SM-G950F], OS 7.0, ARM, Exynos 8 Octa
90, Google Nexus 6P,OS 8.0.0, Adreno 430, Qualcomm Snapdragon 810
Reproducible: 5.6.2f1, 2017.1.0f1, 2017.2.0b1
WON'T FIX: Very minor (cosmetic), extremely small impact
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment