Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f1
Issue ID
924773
Regression
No
Inconsistent Echo Delay in AudioMixer when Delay set to 3000ms or more
To reproduce:
1. Open user's project
2. Open Audio mixer, select master from Groups
3. In Inspector window, change the delay to ~3000ms (or 5000ms for easier reproduction)
4. Enter Play mode, press space to play sounds
Expected: delayed echo is constant - same delay is being heard
Actual: echo delay differs every time space is pressed (or sometimes toggles between two different delays for some reason)
Reproduced in: 5.4.5p4, 5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
Note: sometimes echo does not happen at all
Note: check video attached for different delay result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Resolution Note:
This bug has been decided to be below priority for fixing.