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Collab pop-up window is inconsistent with OS controls
Reproduction steps: 1. Open Collab window, using Collab button 2. Click on any other Editor window (like scene view, or hierarchy) 3... Read more
Skybox material cannot be assigned to an object by dragging directly on ...
Reproduction Steps: 1. Open attached project. 2. Open "Test" scene. 3. Select "Cube" in Hierarchy. 4. Drag "Skybox" to the Mesh Ren... Read more
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce: 1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity 2) Click on Play button 3... Read more
Camera always clears framebuffer on WebGL
Reproduction Steps: 1- Download the project and open "test" scene. 2- Make sure main camera's Clear Flags option is set to "Don't Cl... Read more
[AnimationCurve] Points merge while still editing them
To reproduce: 1. Open attached project ("AnimationCurveTest.zip") 2. Attach the only script to any GameObject 3. Open the curve edit... Read more
Editing a GameObject with a Cloth component with mesh assigned as a prim...
Editing a GameObject (such as moving it) when it has a Cloth component and the mesh of the Skinned mesh renderer is assigned as a pr... Read more
[Animation] Changing models rig "Animation Type" changes scale of non-un...
Changing the a model's rig "Animation Type" (to and from any) makes all child meshes of the rig that have non-uniform scale to resca... Read more
[Animation] Invalid AABB errors when using Generic aniamtion on a Humano...
Many AABB errors posted to console when attempting to play Generic type animations on a Humanoid type rig. In this case only reprodu... Read more
[Shuriken] Custom simulation space is not reset when referenced transfor...
When a transform used for custom simulation space is deleted the particle system's simulation space is not reverted to behave as if ... Read more
[iOS] Handheld.PlayFullScreenMovie with CancelOnInput or Hidden ControlM...
Reproduction steps: 1. Add the attached "FullScreenMovieStatusBarTest" package to any project. 2. Build and run the scene for iOS. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time