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NetworkDiscovery message in buffer not cleared
When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a mess... Read more
ComputePenetration scales worse in FixedUpdate than Update all other thi...
How to reproduce: 1. Open attached project 2. Open scene FixedUpdateScene.unity 3. Play the scene 4. Set all of the sliders in the ... Read more
Additional lighting on a culling mask does not have an impact in deffere...
Steps to reproduce: 1. Download and open the attached project 2. Disable the "bg" culling mask on the "Directional light" Expected ... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce: 1. Open user attached project 2. Clear lighting data 3. Bake lighting 4. Inspect game view Reproduced on: 5.5.0f1... Read more
Duplicated child GameObject inside Canvas has modified RectTransform::Sc...
To reproduce: 1. Open the attached project 2. Duplicate a child GameObject inside Canvas Desired outcome: The duplicated GameObject... Read more
Huge memory leak while previewing LOD bias in Scene View
To reproduce: 1. In a new project, create a cube 2. Add LOD Group component to the cube 3. Open Scene view 4, Drag camera icon in t... Read more
Making prefab from gameobject causes all opened scenes to be marked as d...
Steps: 1. Open several scenes in Hierarchy 2. Create a new GameObject 3. Drag & Drop it to Assets folder to make a prefab ==> All o... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more
DLL breaks after upgrading to 5.6 and up
Reproduction steps: 1. Open project attached (New Unity Project 15) 2. Press "Menu/Test/Test" Expected result: Prefab will be creat... Read more
[WebAssembly] Integer overflow on DirectorFrameTime::CalculateDSPDeltaTime
Steps to reproduce: 1) Open Unity and create a new project 2) Switch platform to WebGL in Build Settings 3) Enable Development Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects