Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0f3
Issue ID
910502
Regression
Yes
Additional lighting on a culling mask does not have an impact in deffered lighting in orthographic view
Steps to reproduce:
1. Download and open the attached project
2. Disable the "bg" culling mask on the "Directional light"
Expected result: lighting should stay roughly the same, "Directional light bg" lights up that layer
Actual result: no lighting on the background
Reproduced on 5.6.0b1 5.6.0f3, 5.6.1f1, 2017.1.0b6
Not reproduced on 5.5.2p3
Notes: switching to 3d scene view "fixes" the problem, having the camera set to orthoraphic reproduces the problem there
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
- Crash on VFXMemorySerializer::StoreObjects when converting to Subgraph Block
This is a duplicate of issue #903537