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Box Collider 2D Enable property is not editable in Play mode, when anima...
When having animator component and Box Collider 2D on an object, the component can not be enabled or disabled with a script or manua... Read more
[IL2CPP] EXC_BAD_ACCESS on fetching files from web with a custom script
Steps to reproduce: 1. Open the project attached 2. Build to iOS (Debug, Developer mode) 3. Build to an iOS device 4. In iOS device ... Read more
Standalone VR build crashes with Graphics Jobs and Soft Particles(HxVolu...
Steps to reproduce: 1. Download and open the attached 1.1. Set Quality default setting to "Fantastic" 2. Build for Standalone 3. Run... Read more
[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro: 1. Load texture into uni... Read more
Gradient.Evaluate returns wrong color value
To reproduce: 1. Open attached project. 2. Open and Play "Main" scene. 3. Open Console. Expected result: (0.000, 0.000, 0.000, 1.00... Read more
32-bit build crashes while using profiler
Reproduction steps: 1- Open the reproduction project. 2- Build and run for standalone, x86. 3- Hit record on profiler. 4- Observe t... Read more
Export package dialog sometimes missing scenes
Sometimes scenes are missing from the export package dialog. Saw this in a few newer versions too I think. Read more
Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...
To reproduce: 1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed. 2. No errors, it's p... Read more
Collab - Linking a prefab to another is visible only to the creator of t...
Assuming the user has a Collab-enabled project, that his first commit has been done and that the scene contains prefabs with exposed... Read more
Time and FixedTime progresses if a MonoBehaviour with OnDrawGizmos exist...
Reproduction Steps: 1. Import attached project. 2. Open "TimeTest" scene. 3. Select "Test Object" in Hierarchy. 4. Move it around in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
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- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX