Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0b11
Issue ID
889591
Regression
Yes
Standalone VR build crashes with Graphics Jobs and Soft Particles(HxVolumetricLighting)
Steps to reproduce:
1. Download and open the attached
1.1. Set Quality default setting to "Fantastic"
2. Build for Standalone
3. Run build with VR enabled
Result: crash
Reproduced on 5.5.2p2, 5.6.0b11
Not reproduced on 5.4.4p4
Notes:
-Build needs to be run on a higher quality setting to show those effects, otherwise no crash happens.
-Setup needed for this crash:
VR
Single Pass (Fast) enabled
Graphics Jobs enabled
Soft Particles(in this case HxVolumetricLighting (current version from the Unity Asset Store))
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
NinjaPlayground
Aug 24, 2024 18:11
Has a fix ever been discovered for this? Am having the same issue when setting the Single Pass to enable, it crashes the Quest 2 headset.