Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b6
Issue ID
889527
Regression
Yes
[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black.
Steps to repro:
1. Load texture into unity
2. Apply texture to an object in scene
3. Tick use crunched compression
4. Build, notice texture is black
Alternatively download the attached project 'case_889527_CrunchedTextureFail.zip' in comment below.
Reproduced on 5.5.2p2 5.6.0b11 5.6.0f1 2017.1.0a3
Not reproduced on : 5.6.0b4
Regression introduced in: 5.6.0b6
Expected result: Crunch textures to work in standalone builds
Actual result: Crunch textures are being loaded as black
Screenshots attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment