Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b6
Issue ID
889527
Regression
Yes
[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black.
Steps to repro:
1. Load texture into unity
2. Apply texture to an object in scene
3. Tick use crunched compression
4. Build, notice texture is black
Alternatively download the attached project 'case_889527_CrunchedTextureFail.zip' in comment below.
Reproduced on 5.5.2p2 5.6.0b11 5.6.0f1 2017.1.0a3
Not reproduced on : 5.6.0b4
Regression introduced in: 5.6.0b6
Expected result: Crunch textures to work in standalone builds
Actual result: Crunch textures are being loaded as black
Screenshots attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment