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[URP][Android] Build fails with “'Hidden/Universal Render Pipeline/Edge ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform (File > Build Settings > Android > Swit... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html it has... Read more
Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...
How to reproduce: 1. Open attached project 2. Add empty game object to SampleScene 3. Save scene Reproducible with: 2017.4.29f1, 20... Read more
tutorial case for onboarding
Steps to reproduce: 1. Open atached project reproduced with the description of the user 2. Start play mode and write text in input f... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
OpenXR action based controllers stop working when Oculus Integration is ...
Reproduction steps: 1. Open the attached project (Oculus Integration.zip) 2. Install the official "Oculus Integration" package fro... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more
Meshes are not rendered in Game View when replacing certain shaders with...
How to reproduce: 1. Open user-submitted project (RenderWithShader.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click each of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects