Search Issue Tracker
Fixed
Fixed in 2021.3.42f1, 2022.3.41f1, 6000.0.3f1
Votes
2
Found in
2021.3.33f1
2022.3.38f1
6000.0.0f1
Issue ID
UUM-60575
Regression
No
[URP][Android] Build fails with “'Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling': shader is not supported on this GPU (none of subshaders/fallbacks are suitable)“
Reproduction steps:
1. Open the attached project "ReproProj"
2. Switch to Android Platform (File > Build Settings > Android > Switch Platform)
3. Build
Expected result: Build succeeds
Actual result: Build fails with “Shader warning in 'Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling': Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)“ Warning Messsage
Reproducible with: 2021.3.33f1 (User reported)
Reproducible on: Windows 10 (10.0.19045) 64bit (User reported)
Not reproducible on: No other environment tested
Notes:
- CQA did not reproduce this
- The User’s GPU card only supports the DX10.1 feature level. This shader specifies a target of 4.5, which is the DX11+ feature level. Therefore the shader is not supported on the hardware and it is not compiling
- The user also experiences a “Shader warning in 'Hidden/Universal/HDRDebugView': Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)” Warning Message when building .aab bundle with IL2CPP selected on 2022.3.16f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment