Search Issue Tracker

Fixed

Fixed in 2021.3.42f1, 2022.3.41f1, 6000.0.3f1

Votes

2

Found in

2021.3.33f1

2022.3.38f1

6000.0.0f1

Issue ID

UUM-60575

Regression

No

[URP][Android] Build fails with “'Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling': shader is not supported on this GPU (none of subshaders/fallbacks are suitable)“

--

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Switch to Android Platform (File > Build Settings > Android > Switch Platform)
3. Build

Expected result: Build succeeds
Actual result: Build fails with “Shader warning in 'Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling': Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)“ Warning Messsage

Reproducible with: 2021.3.33f1 (User reported)

Reproducible on: Windows 10 (10.0.19045) 64bit (User reported)
Not reproducible on: No other environment tested

Notes:
- CQA did not reproduce this
- The User’s GPU card only supports the DX10.1 feature level. This shader specifies a target of 4.5, which is the DX11+ feature level. Therefore the shader is not supported on the hardware and it is not compiling
- The user also experiences a “Shader warning in 'Hidden/Universal/HDRDebugView': Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)” Warning Message when building .aab bundle with IL2CPP selected on 2022.3.16f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.