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Under Consideration for 2021.3.X

Votes

1

Found in

2021.3.33f1

Issue ID

UUM-60575

Regression

No

[URP][Android] Build fails with “'Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling': shader is not supported on this GPU (none of subshaders/fallbacks are suitable)“

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Switch to Android Platform (File > Build Settings > Android > Switch Platform)
3. Build

Expected result: Build succeeds
Actual result: Build fails with “Shader warning in 'Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling': Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)“ Warning Messsage

Reproducible with: 2021.3.33f1 (User reported)

Reproducible on: Windows 10 (10.0.19045) 64bit (User reported)
Not reproducible on: No other environment tested

Notes:
- CQA did not reproduce this
- The User’s GPU card only supports the DX10.1 feature level. This shader specifies a target of 4.5, which is the DX11+ feature level. Therefore the shader is not supported on the hardware and it is not compiling
- The user also experiences a “Shader warning in 'Hidden/Universal/HDRDebugView': Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)” Warning Message when building .aab bundle with IL2CPP selected on 2022.3.16f1

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