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Editor crashes at DynamicHeapAllocator::Allocate when building project i...
Steps to reproduce: 1. Download 1187834_repro.zip 2. Make sure that HDRP/Lit shader is Included in 'Always Include Ahader' list 2. B... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Make sure "Build App Bundle (Google Play)" is checke... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce: 1. Open a the scene 3. Switch light type to Baked. 4. Bake lighting 5. Switch the light back to Realtime, move t... Read more
Asset renaming is slow until library folder is deleted
How to reproduce: 1. Open the attached project. Check an edit below for more information 2. Select the Canvas object in the Project... Read more
Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...
Steps to reproduce: 1. Open attached project 2. In top menu, open "Window > Crash Tester" 3. In CrashTestWind, click "Create Transf... Read more
Quality Level is not highlighted when selecting it with refreshed editor...
To reproduce: 1. Open Unity; 2. Open Project settings; 3. Navigate to Quality settings; 4. Select any quality level. Expected resu... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce: 1. Open the attached "19.3 Packages.zip: Project 2. Click on Assets/AddressableAssetsData/AddressableAssetSettings... Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce: 1. Open attached project 2. Open DepthTextureBug scene 3. Press play 4. Select main camera 5. Select On Render Image ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects