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0
votes
Won't Fix

PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...

Scripting

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Nov 10, 2019

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Version/s: 2019.1.0a12, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce: 1. Open the project attached by the user 2. Open "NativeArrayTestScene" 3. Enter Play mode 4. Observe the consol... Read more

0
votes
Fixed

Name of a GameObject can be set to an empty string when changed in the I...

IMGUI

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Jul 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a9

How to reproduce: 1. Create a new project 2. Open the Inspector window 3. Create an empty GameObject in the Hierarchy 4. Delete the ... Read more

0
votes
Fixed

LogStringToConsole is performing too many allocations when printing to c...

Scripting

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Aug 05, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce: 1. Open attached project "StackTraceBR.zip" 2. Make sure the Profiler window is open and only GarbageCollector graph i... Read more

0
votes
Won't Fix

Test Runner drop down menu doesn't have "Disable playmode tests for all ...

Package: DS - Unity Test Framework

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May 30, 2022

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Version/s: 2.0.1-pre.18

Reproduction steps: 1. Open the user's attached project 2. Open Test Runner (Window -> General -> Test Runner) 3. Open {Project fold... Read more

2
votes
Postponed

An instance of a class that is derived from a class that is derived from...

Networking

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Jan 18, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more

0
votes
Fixed

Animator.velocity spikes when blending animations with different length ...

Animation

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Jan 20, 2016

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Version/s: 5.3.1p3

How to reproduce: 1. Open the attached project 2. Open and play Scene 3. Move the character with arrow keys to one direction 4. Stop... Read more

1
votes
Fixed

Custom "Failed to extract resources needed by Il2CPP" error message when...

Android

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Jul 24, 2019

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Version/s:

Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more

0
votes
Fixed

[Cinemachine] Reset functionality doesn't work for Custom Blends in Cine...

Package: Cinemachine

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Sep 09, 2020

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Version/s: 2.6.2, 2.5.0, 2.3.3

Reset functionality doesn't work for Custom Blends in CinemachineBraine, refer attached video Steps to repro: 1. Create a New Proj... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Open attached "project-1167675.zip" project 2. Select "Main Camera" in the Hierarchy window 3. In the Editor se... Read more

0
votes
Won't Fix

[Android] [AssetBundle] Loading many AssetBundles causes a crash

Android

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Mar 10, 2016

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Version/s: 5.3.3p2

To reproduce: 1) Open attached project and Main scene in it 2) Build and run on Android 3) Notice a crash after 5-30 seconds (happen... Read more

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