Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a12
2019.2
2019.3
2019.3.0b10
2020.1
Issue ID
1197656
Regression
Yes
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialized in a background thread
Steps to reproduce:
1. Open the project attached by the user
2. Open "NativeArrayTestScene"
3. Enter Play mode
4. Observe the console
Expected result: No exceptions or errors are thrown
Actual result: "UnityException: GetInt can only be called from the main thread." exception is thrown
Reproducible with: 2019.1.0a12, 2019.1.14f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Not reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.1.0a11
Note:
- The background thread has to be started before [RuntimeInitializeOnLoadMethod]s are called
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment