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Generated points are not displayed in Chrome and Firefox browsers
Reproduction steps: 1. Open the attached project; 2. Open the scene "main"; 3. Disable "SQL Connection" script in "GameObject(2)"; 4... Read more
WebGL loader/template canvas id doesn't recognize name with #
To reproduce: 1) Upload attached build to a server (loading from file causes it to never load) 2) Open Build\UnityLoader.js 3) Notic... Read more
[WebGL] Loading large Prefab from Resources folder takes a lot of time
Reproduction steps: 1. Open the attached "Load" project. 2. Build and run the "MainScene" for WebGL. 3. Click space. 4. Notice the p... Read more
Disabling and re-enabling parent Canvas results in child Canvas Rect Tra...
How to reproduce: 1. Open the attached "RectTransformsBug" project and open "Primary" scene 2. Enter playmode 3. Press "Press Me" bu... Read more
When Camera.targetTexture=null in the script on at least two Cameras, Ca...
Reproduction steps: 1. Open the attached project; 3. Open the scene "main"; 3. Enter Play mode; 4. Press "Space" key; Actual resul... Read more
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps: 1. Open the attached project. 2. Open the "asdf" scene. 3. Play the scene. 4. Open Frame Debugger (Window > Fram... Read more
If the NavMesh Link Start/End point is changed at runtime the Agent jump...
How to reproduce: 1. Open attached project 2. Open scene LinkEndsTest.unity 3. Play the scene 4. In the Game View, click on the pla... Read more
Shader_feature will always be toggled off in build when UsePass is used
Steps to reproduce: 1. Open attached project 2. Build for standalone/iOS/android -The shader is not applied to the left cube in the ... Read more
[VR]Unity crashes with AnimationCurveTpl<float>::IsValid
Unity crashes with Glow VR plugin. Steps to reproduce: 1. Create a New project 2. Import Glow VR plugin 3. Player settings > Other... Read more
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce: 1. Open attached project 2. Go to lighting -> scene 3. Make sure that stationary lighting is set to progressive ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects