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Sharp, glossy outlines when terrain textures intersect
If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that... Read more
[Mixed Lights] Baked indirect portion of mixed light does not use near p...
Reproduction steps: 1. Open project attached(Test.zip) 2. Open scene "MixedSpotLight" 3. Generate lighting. Expected result: There ... Read more
Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode
Steps to reproduce: 1. Download "repro for 894136.zip" 2. Open the project 3. Build to iOS 4. Open the project in Xcode 5. Build to ... Read more
Animator.Rebind() resets game object position to the original instantiat...
To reproduce: 1. Open repro project 2. Open and play scene 3. Press 'space' Expected: after pressing 'space' key character will st... Read more
Shader compiler considers '//' after #pragma directive as an input variant
Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more
Asset's path with backslashes (default windows directory separator) is n...
Mostly related to paths that are used on Windows Steps: 1. Open attached project 2. Open "TestScene" ==> "'Assets\Prefabs\test.pref... Read more
[IL2CPP] Failed running UnusedByteCodeStripper when building the project...
Steps to reproduce: 1. Open the attached project (IL2CPPTesting.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal ... Read more
[IL2CPP] Errors when building the project: Failed running, Exception: [....
A bunch of long Errors appear when trying to build the project using IL2CPP. Steps to reproduce: 1. Open User's attached project (u... Read more
Collab - Crash on Publish/Revert/Rollback/Update operations
This is an unrecoverable, 100% on first commit Collab crash. It happens when the user is on a poor network while fetching the JSON c... Read more
Awaking Collab after computer inactivity requires the user to relog to Org
Assuming the user has a Collab-enabled project, and that the user has a project running. 1. Start Unity 2. Connect to any of your... Read more
All about bugs
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