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"Rigidbody" is misspelled in the Rigidbody.rotation auto-completion dialog
1. Open any (new) Unity project 2. Create a script 3. Type this line in the Start() message: "new Rigidbody()." 4. In the auto-compl... Read more
extra spacers in editor help meu
-e: there are two extra spacer lines at the bottom of the help menu, there are none in 5.5.1 -repro: --open editor > Help menu --NO... Read more
Unity crashes when importing a video with non-ASCII characters in the title
Steps to reproduce: 1. Download the latest attached video Or 1. Create a video file and rename it to have non-ASCII characters in th... Read more
Failing to create DX11 device on Windows 7
Reproduction Steps: 1- Start Unity in DirectX 11 mode. Expected Result: Editor starts in DirectX 11 mode. Observed Result: Editor s... Read more
[Multiplayer] NetworkManager.networkAddress variable have no relevant in...
According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the... Read more
[iOS] [Asset Bundle] Asset Bundles take excessive amounts of memory
Reproduction Steps: 1. Download User provided stripped projects 2. Open "AssetBundlesVsResourcesPrefab" project //---- Test loading... Read more
[Conditional("")] attribute doesn't compile
To reproduce: 1. Open attached project Notice the error: Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional... Read more
Inconsistency with vertex modifier in surface Shader when 2 objects shar...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Compare Scene and Game views. Expected result: Scene and Game vi... Read more
WriteMask is ignored when writing to the Stencil Buffer
To reproduce: 1. Open attached project; 2. Open "Test scene" scene; 3. Check the Game view. Expected result: in the first pass Sten... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element