Search Issue Tracker
The server is trying to spawn an additional GameObject when spawning a G...
How to reproduce: 1. Open the “NetcodeRepro“ project 2. Open the “OutdoorScene“ 3. Build and Run 4. In the Player click on the “... Read more
“Material 'CopyTo' with Shader 'Test/CopyTo' doesn't have a color prope...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select “Sphere” G... Read more
[APV] Cant add a removed scene back to the baking set
I showcase the issue in 2 projects. Smaller one is attached. 1) Can be reproduced in any APV project, but optionally open th... Read more
Rendering a transparent material takes over 200ms when it is close to th...
Reproduction steps: 1. Open the attached “TestProject.zip” project 2. Click File > Build and Run 3. Observe the Player Expecte... Read more
Audio mixer assets are using the wrong icons in Search
*Steps to reproduce:* # Create and open an empty project. # Create an audio mixer asset (Assets > Create > Audio > Audio Mixer).... Read more
Hololens2 performance regression on DX12
Microsoft reported that DirectX 12 (DX12) performs worse on HoloLens 2 compared to DirectX 11 (DX11). However, DX12 will be the defa... Read more
OpenXR Mock Runtime used D3D11 when Unity Player is configured to use D3D12
The OpenXR Mock Runtime tests tried to use D3D11 instead of D3D12 when the unity player is configured to use D3D12. According to [X... Read more
Graph nodes can't be connected using touch screen controls
*Steps to reproduce:* 1. Create a new URP project 2. Create a Shader or VFX Graph 3. Add a node (Float property) 4. Try ... Read more
The WebGL Build size increases when the "DOTween" asset is in the project
How to reproduce: 1. Open the attached project "test dotween1.zip" 2. Build the project for WebGL 3. Observe the size of the Buil... Read more
SpriteRenderer Sprite visual appears unchanged when changing it during t...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Player (File > Build And Run) 3. Observe the Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Path limit is reached when creating a Mixed Reality Template Project
- IUnityGraphicsMetal.CurrentCommandEncoder() returns NULL when the DepthTextureMode.MotionVectors is set
- The "Add Component" Dropdown clips through the Windows taskbar when the display scale is changed to a higher percentage
- AssetModificationProcessor.OnWillSaveAssets is not being called when saving certain UI Toolkit files
- Crash when selecting a certain material