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2
votes
Fixed

[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...

WP8.1

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Dec 30, 2015

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Version/s: 5.3.1f1

To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more

0
votes
Fixed

[Themes] Position Width (W) Text is clipped in Sprite Editor window with...

Themes

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Sep 23, 2019

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Version/s: 2019.3.0b2, 2019.3.0b4, 2020.1.0a2

Position Width (W) Text is clipped in Sprite Editor window with Inter(Default) font. Steps to repro: 1. Open the attached project. ... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project. 2. Create a cube. (GameObject -> 3D Object -> Cube) 3. Add an LOD Group Component to this cube. (View in In... Read more

0
votes
By Design

[URP] Object world position to object position transformations in the Sh...

--

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Sep 20, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

How to reproduce: # Open the attached project (IN-9402.zip) # Make sure the “Main” scene is open # Move the Scene View camera so on... Read more

0
votes
Fixed

Standalone Visual Solution build creates a '_Data' folder with the wrong...

Windows

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Sep 25, 2019

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Version/s: 2018.3.0a1, 2018.3.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Create a new project and name it 'A.B.C' 2. Open Build Settings and enable 'Create visual Studio solution' 3.... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more

1
votes
Fixed

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...

Scene Management

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Jan 10, 2020

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Version/s: 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open user-submitted project (ForDebugging.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the 'Save' U... Read more

1
votes
Fixed

Importing some assets store packages fails while editor is trying to imp...

Asset - Importers

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Sep 24, 2019

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Version/s: 2018.4.10f1, 2019.2.7f2, 2019.3.0b4, 2020.1.0a5

Steps to reproduce: 1. Create new project 2. Open asset store and try to import Viking Village package Actual result: Package impo... Read more

0
votes
Duplicate

[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...

XR SDK

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Jun 07, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the user's project 2. Enter the Play Mode 3. Exit the Play Mode Expected result: Editor does not crash Ac... Read more

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