Search Issue Tracker
Application.quitting event is not raised when closing build
Reproduction steps: 1. Open the user's attached project 2. Build the SampleScene scene 3. Launch the build 4. Close the build and ch... Read more
Re-enabling game object with "Toggle group" loses information about prev...
Steps to reproduce: 1. Open attached project "Test.zip" 2. Go into play mode 3. There are 3 toggles at the top, select a red one (ro... Read more
[Android] App crashes when invoking Java Proxy while the app is in the b...
Repro steps: 1. Open QA attached project "repro_1126040"" 2. Open scene "Sample Scene" 3. Build and Run on Android 4. Press the left... Read more
Error "Destroy may not be called from edit mode! Use DestroyImmediate in...
How to reproduce: 1. Open the attached project "UIToolTip" 2. Click Play 3. Click Play again to exit Play Mode 4. Observe the Conso... Read more
[Android] App installed using APK from app bundle option in Android Stud...
How to reproduce: 1. Create and open a new project 2. Open Build Settings and switch to the Android platform 3. Add Open Scenes to b... Read more
uGUI in Texture2D is different than in the Game view when calling ToText...
How to reproduce: 1. Open the user's attached "EmptyNaniProject.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. P... Read more
Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce: 1. Open the attached Scene labeled "NetCodeTest" 2. Enter the Play Mode 3. Wait for a few seconds Expected result... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes: - 3 fixes, which potentially can fix this issue, are... Read more
"Unable to load assets of type" errors appear if Assets have Labels when...
How to reproduce: 1. Open project "AddressablesBug" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Observe the Console window ... Read more
[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player app...
How to reproduce: 1. Create a new project 2. Build And Run the project 3. Open Activity Monitor 4. Observe the “Preventing Sleep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled