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[OpenGLES3] GLSL Shader always renders in (0, 0, 0) position when built ...
Reproduction steps: 1. Open project "GLSL_URP.zip" 2. Open Scene "SampleScene" 3. Move the cube away from (0, 0, 0), for example,... Read more
[TextureCompression][UI/UX] Crunch Compression bool is exposed for unsup...
Prerequisites: - Make sure that you have WebGL platform support installed - (Optional) Make sure that you have Desktop, Android, an... Read more
Material.SetOverrideTag setting LightMode tag has no effect
Material.SetOverrideTag should issue a warning when setting the value of LightMode tag that it won't have any effect. Read more
Baked shadows are missing on lightmapped terrains when baking with GPU P...
*Steps to reproduce:* # Download and open [LightmapAA.zip|https://drive.google.com/file/d/13pQeziqHsGZbURAkiOD-JDgVbL8ECsJY/view?u... Read more
FBX Model colors are imported incorrectly when importing with Linear Col...
Reproduction steps: 1. Open the attached project 2. Drag the "Test1.fbx" file from the project's folder to the Editor's Project wi... Read more
Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” ...
How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode and move the cursor to the Game view 3. Observe the curs... Read more
[macOS] White texture appears when setting “RenderTextureFormat.Depth” t...
How to reproduce: 1. Open the user’s attached project 2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene) 3. Enter Pl... Read more
[2020.3] Play Mode has visual artifacts when Graphics API is set to Dire...
How to reproduce: 1. Open the user-attached project “DynamicResReproduction” 2. Enter the Play Mode 3. Observe the change of reso... Read more
[Android] At each frame "ARCoreError" is thrown when "AR Occlusion Manag...
How to reproduce: 1. Open the user’s attached “AROcclusionProject” project 2. Build And Run the “Sample Scene” Scene on Android de... Read more
[URP]Post Processing is not rendered in the Scene View
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "ReproScene" 3) Observe the Scene View Note: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime