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Won't Fix

Votes

3

Found in

2020.2.0a12

2020.3.36f1

2021.3.4f1

2022.1.6f1

2022.2.0a17

2023.1.0a1

2023.2.0a1

2023.3.0a3

Issue ID

UUM-9534

Regression

Yes

FBX Model colors are imported incorrectly when importing with Linear Color Space

-

Reproduction steps:
1. Open the attached project
2. Drag the "Test1.fbx" file from the project's folder to the Editor's Project window
3. Drag the "Text1.fbx" Model to the Scene view and observe its colors
4. Change the Color Space to Gamma (Edit > Project Settings > Player > Other Settings > Rendering)
5. Drag the "Test2.fbx" file from the project's folder to the Editor's Project window
6. Drag the "Text2.fbx" Model to the Scene view and observe its colors

Expected result: The colors are the same when the Color Space is in Linear or Gamma
Actual result: The colors are different

Reproducible with: 2020.2.0a12, 2020.3.36f1, 2021.3.4f1, 2022.1.6f1, 2022.2.0a17, 2023.1.0a1
Not reproducible with: 2019.4.39f1, 2020.2.0a11

Reproducible on: Windows 10 (21H2)

Notes:
- The Materials used on the Model are named after their correct color hex code, so you can use them to check if the Material color is actually correctly imported
- Sometimes the behavior is reversed (correct color in Linear and incorrect in Gamma)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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