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NullReferenceException is thrown when clicking the "Select Preset" button
How to reproduce: 1. Open the attached project “IN-5050_sandbox-urp” 2. Press Edit → Project Settings → Input Manager 3. Open “Se... Read more
"Screen position out of view frustum" error is throw when moving the mou...
How to reproduce: 1. Open user's attached "WaterBug" project 2. Open the "UI Menu" Scene 3. Move your mouse over the Game view ... Read more
When Blitting RT that was set in camera.targetTexture to Backbuffer in t...
Reproduction steps: 1. Open attached Project 2. Press Play Expected Result: The Scene Renders Actual Result: The Scene fails t... Read more
Unity Camera produces wrong pixel values in build when the Camera has a ...
Reproduction steps: 1. Open the user's attached project 2. Open File > Build Settings 3. Add the open Scene to the build 4. Buil... Read more
Blit to Backbuffer fails when switching camera.targetTexture mid-frame
Reproduction steps: 1. Open attached Project 2. Press Play 3. Press Blit To Back 4. Build and Run 5. Press Blit to Back Expe... Read more
VFX graph does not render when using Android platform with only OpenGLES...
How to reproduce: 1. Open the attached project "VfxGraphAndroidRepro.zip" 2. Open "ReproScene" 3. Enter Play mode or open Game vi... Read more
ProjectBrowser.FrameObject() throws NullReferenceException when selectin...
How to reproduce: 1. Open the user’s attached “Unity ping object bug” project 2. Open the “SampleScene” Scene 3. Select the “Body... Read more
[IL2CPP] Xcode Build fails when building an exported project with Script...
Reproduction steps: 1. Open the user’s attached project 2. Go to File > Build Settings 3. In the Build Settings, check these opti... Read more
Crash on entering Play Mode when using Cloth component on a mesh with ch...
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/new_char_test" 3. Enter Play Mode 4. If no crash occurs,... Read more
IL2CPP build fails when enum marshaling
Reproduction steps: 1. Open the user’s attached project 2. Build the project using the IL2CPP backend Expected result: No error... Read more
All about bugs
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