Search Issue Tracker
Fixed in 2022.2.10f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X
Votes
0
Found in
2022.2.0b3
2023.1.0a4
2023.2.0a6
Issue ID
UUM-11351
Regression
Yes
ProjectBrowser.FrameObject() throws NullReferenceException when selecting an asset in ObjectField and ProjectBrowser is locked and inactive
How to reproduce:
1. Open the user’s attached “Unity ping object bug” project
2. Open the “SampleScene” Scene
3. Select the “Body” GameObject in the Hierarchy
4. Select the “Material”-labeled ObjectField in the Inspector
Expected result: Project Browser opens with an asset selected
Actual result: “NullReferenceException: Object reference not set to an instance of an object” is thrown in the Console log
Reproducible with: 2022.1.0b1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.0a16
Reproduced on: macOS 12.3 (Intel)
Note:
Error isn’t thrown after selecting the locked Project Browser
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
Add comment