Search Issue Tracker
Fixed
Fixed in 2021.3.11f1
Votes
0
Found in
2021.3.7f1
Issue ID
UUM-11347
Regression
Yes
VFX graph does not render when using Android platform with only OpenGLES3 API available
How to reproduce:
1. Open the attached project "VfxGraphAndroidRepro.zip"
2. Open "ReproScene"
3. Enter Play mode or open Game view
4. Observe VFX in the Scene
Expected result: Visual effects are rendered
Actual result: Visual effects are not rendered (Scene is empty)
Reproducible with: 12.1.1 (2021.2.2f1), 12.1.7 (2021.3.7f1)
Not reproducible with: 10.10.0 (2020.3.37f1), 12.1.0 (2021.2.1f1), 13.1.8 (2022.1.12f1), 14.0.3 (2022.2.0b3), 15.0.0 (2023.1.0a4)
Note: The issue does not reproduce if Vulkan API is added in Player settings (OpenGLES3 can still be selected as main API)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "TMP_FontAsset.ClearAtlasTextures" set the size of Atlases to 1x1 when "setAtlasSizeToZero" is true resulting in a constant clearing of Atlases of size 1x1 on Editor Shutdown
- Build fails with cast error when building Linux Player
- Mouse cursor swapping between Input and Select mode when hovering over the Grid and Snap input field
- "Terrain" Component values reset when painting over a terrain border while two Inspector tabs are open
- [VFX] Tooltips are not shown anymore
Add comment