Search Issue Tracker
Fixed
Fixed in 2021.3.11f1
Votes
0
Found in
2021.3.7f1
Issue ID
UUM-11347
Regression
Yes
VFX graph does not render when using Android platform with only OpenGLES3 API available
How to reproduce:
1. Open the attached project "VfxGraphAndroidRepro.zip"
2. Open "ReproScene"
3. Enter Play mode or open Game view
4. Observe VFX in the Scene
Expected result: Visual effects are rendered
Actual result: Visual effects are not rendered (Scene is empty)
Reproducible with: 12.1.1 (2021.2.2f1), 12.1.7 (2021.3.7f1)
Not reproducible with: 10.10.0 (2020.3.37f1), 12.1.0 (2021.2.1f1), 13.1.8 (2022.1.12f1), 14.0.3 (2022.2.0b3), 15.0.0 (2023.1.0a4)
Note: The issue does not reproduce if Vulkan API is added in Player settings (OpenGLES3 can still be selected as main API)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default
Add comment