Search Issue Tracker
Fixed in 2021.3.20f1
Fixed in 2021.3.X, 2022.2.X, 2023.2.X
Votes
0
Found in
2021.3.6f1
2022.1.8f1
2022.2.0a18
2023.1.0a2
2023.2.0a1
Issue ID
UUM-11334
Regression
Yes
NullReferenceException is thrown when clicking the "Select Preset" button
How to reproduce:
1. Open the attached project “IN-5050_sandbox-urp”
2. Press Edit → Project Settings → Input Manager
3. Open “Select Preset” window (click the tiny slider icon in the top right of the inspector)
4 Observe the Console
Expected result: “Select Preset” window opens
Actual result: Errors in the Console appear and “Select Preset” window doesn’t open
Reproducible with: 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a2
Not reproducible with: 2020.3.36f1, 2021.2.0a19
Reproducible on: Windows 10 Pro & MacOS 12.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2022.2):
Prevented having null preset assets in search if user has declared its own Preset class
Resolution Note (fix version 2021.3):
Prevented having null preset assets in search if user has declared its own Preset class