Search Issue Tracker
Fixed in 2021.3.20f1
Fixed in 2021.3.X, 2022.2.X, 2023.2.X
Votes
0
Found in
2021.3.6f1
2022.1.8f1
2022.2.0a18
2023.1.0a2
2023.2.0a1
Issue ID
UUM-11334
Regression
Yes
NullReferenceException is thrown when clicking the "Select Preset" button
How to reproduce:
1. Open the attached project “IN-5050_sandbox-urp”
2. Press Edit → Project Settings → Input Manager
3. Open “Select Preset” window (click the tiny slider icon in the top right of the inspector)
4 Observe the Console
Expected result: “Select Preset” window opens
Actual result: Errors in the Console appear and “Select Preset” window doesn’t open
Reproducible with: 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a2
Not reproducible with: 2020.3.36f1, 2021.2.0a19
Reproducible on: Windows 10 Pro & MacOS 12.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 2022.2):
Prevented having null preset assets in search if user has declared its own Preset class
Resolution Note (fix version 2021.3):
Prevented having null preset assets in search if user has declared its own Preset class